Checking in from Samana Bay, Dominican Republic, aboard the M/S Regatta

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It seems that a lot of Apple-related events happen while I’m on cruise ships. Back in 1998, for example, I was aboard a cruise ship when I read the headline that Apple had decided to drop the Newton MessagePad. Before we went on this trip, I knew that Apple would start taking iPad pre-orders and reservations on March 12, so I expected that I’d just be able to pull up the Apple website early in the morning, pop in my reservation, and then go on with my vacation. Little did I know that it was going to take me until 4 PM local time (3 PM ET) on March 12th to get my reservation into the system.

Just before I went to sleep the evening of March 11th, I saw a post here on TUAW that outlined when the Apple Online Store would open for pre-orders and reservations. Doing a quick time calculation in my head, I determined that I’d be able to pop in at 9:30 AM local time and make my order… no, wait a second. At 8:30 AM, I was going to be taking a ship’s tender over to shore. Dang.

We were scheduled for the proverbial “three hour tour” in this beautiful tropical location, so I decided to be patient and wait until I got back to the ship at about 11:30 AM local time. Of course, when we were on the other side of the Samana peninsula at 12 PM local time and still hadn’t left, I realized that I was going to really have to put the order on hold for a while.

The weather started getting rough, the tiny ship was tossed… well, at least the tender going back to the ship was getting bounced around pretty good. We finally headed back towards the ship when they announced that we’d have to go to Cayo Levantado, a small resort island in the midst of the bay, to transfer to a larger tender before returning to the ship.

Eventually, at about 2 PM, we were back aboard the ship and I was ready to run to our stateroom, fire up the MacBook Air, and make my order. However, “she who must be obeyed” was starving (as was I), so we stopped at the ship’s poolside grill for a quick bite to eat. Everyone else who had been on a shore excursion was thinking the same thing, so the line for a quick bite was moving slowly.

Finally, after talking with some fellow passengers, having a beer, and finishing our lunch, we made our way down to the stateroom where I fired up the computer, hooked into the horribly expensive and ridiculously slow shipboard Wi-Fi, and started the reservation process at about 3:15 PM local time.

How expensive? Can you say US$0.60 per minute? Of course you can! How slow? I think the 300-baud modem that I had with my original Commodore VIC-20 was faster! The total reservation process, which would probably take about 5 minutes on my office Internet connection, took about 45 minutes to complete. Thank God we had a bottle of wine to open and drink while waiting….

Well, all is done and I’ve reserved a 64GB iPad for pickup on April 3rd. I’ll also have some great and funny memories of this day every time I turn on that iPad.

TUAWChecking in from Samana Bay, Dominican Republic, aboard the M/S Regatta originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 19:00:00 EST. Please see our terms for use of feeds.

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Found Footage: The Doritos iPad Parody

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Call me crazy but I think this is hysterical. Doritoscanada has put together a wry and dry iPad introduction parody using, of course, Doritos. It’s only one minute long so check it out and see if you don’t agree that it’s just about perfect.

Thanks to Luis Ortiz for sending it in.

TUAWFound Footage: The Doritos iPad Parody originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 20:15:00 EST. Please see our terms for use of feeds.

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Valve on Mac piques interest from other game developers

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Now that Valve has committed to offering full support for the Mac for both its in-house games and Steam, its digital game delivery system, other developers are expressing interest in the Mac as a gaming platform, too.

Gas Powered Games
, creator of Supreme Commander 2, Kings and Castles, and Dungeon Siege, has said of the Mac: “We, as a developer, will include a Mac platform option in all of our proposals moving forward. We’re in 100 percent support of it, absolutely.” Chris Taylor, founder of Gas Powered Games, says that porting games over to the Mac is relatively easy since Macs and PCs now have largely identical internal architectures. Intel processors and ATI or NVIDIA graphics cards are common to both platforms, making game porting far easier than it was back in the PowerPC days. Taylor also says that recent rises in Mac sales are another contributing factor making the Mac a more attractive target for game developers.

Swedish gamemaker DICE, best known for the Battlefield series of games, may also be throwing more support behind the Mac — one of the company’s lead developers has said that “We’re currently investigating the possibility of making [Battlefield: Bad Company 2] available on Mac.” That’s not as big or flashy a commitment as Valve or Gas Powered Games, but considering the popularity of the Battlefield series, it still goes a long way toward improving the state of gaming on the Mac.

Over the next year or so, many other developers are likely to be watching Valve’s success (or lack thereof) on the Mac with a very keen eye. If Valve manages to make a healthy amount of money by selling games to Mac users, it may only be a matter of time before many more gaming outfits follow suit.

TUAWValve on Mac piques interest from other game developers originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 19:00:00 EST. Please see our terms for use of feeds.

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Automatically open Bittorrent files using Dropbox and Hazel

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Every year there is a torrent made to let listeners download most of the music for SXSW. This year’s torrent has recently been posted (previous years’ are also available at the same site). I don’t usually use Bittorent, so I asked around for client suggestions; Transmission seems to be a favorite among several of my TUAW colleagues.

I also remembered a tip from my friend Guillermo Esteves (who did the awesome Star Wars crawl using only HTML and CSS), about using Dropbox to start torrents remotely. Guillermo provides some detailed instructions for Transmission and µTorrent to set them up to “watch” a folder for new .torrent files, with an important caveat to make sure that you don’t download the files to your Dropbox.

One additional Transmission tip: be sure that you un-check the box next to “Display ‘adding transfer’ options window” so that files will automatically be added, and be sure to check the box next to the “Start transfers when added” option. Guillermo shows both of those settings in his screenshots, but it took me a few minutes to figure out that I had them set incorrectly.

Then I asked myself: “How can I be even lazier?” and I remembered Hazel, a program for automatically moving files from one folder to another based on a set of predefined rules. So I added a Hazel rule for ~/Downloads/ which will move any file where “Kind is BitTorrent Document” to my ~/Dropbox/Torrents/ folder. I repeated this on both my iMac and my MacBook Pro. Now I can be on my MacBook Pro and download a torrent file to ~/Downloads/ and have it moved to my Torrents folder, and have the torrent automatically start downloading on my iMac. So when I’m done with my MacBook Pro I can just close it without having to worry about interrupting any of my downloads.

You may have noticed that we’re big Dropbox fans around here. We use it for syncing Things or instead of a USB sync cable or keeping our notes with us or sharing screenshots, along with any number of other uses. Do you know of any other unusual uses for Dropbox? Let us know in the comments.

In the meantime, enjoy the free, legal music downloads from SXSW!

TUAWAutomatically open Bittorrent files using Dropbox and Hazel originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 20:00:00 EST. Please see our terms for use of feeds.

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iPhone devsugar: The need for multiple ipa delivery

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App Store clutter remains an ongoing issue. In addition to “business card” applications that offer little or no functionality beyond a simple web page[1], there are lite editions, demo editions, full editions, and even in the case of Tweetie 2, completely new applications providing upgraded functionality.

Each of those applications must be registered with a unique app identifier, each one takes up a separate slot when installed on your iPhone’s home screen, each application occupies a separate App Store listing, complete with its own screen shots, marketing material, reviews, and so forth. Each one must be managed by you in iTunes, where you must decide which to sync, which to keep, and so forth.

Add to the mix, the possibility that we’re likely to see iPad- and iPhone-specific application releases in the near future in addition to the Universal Application solution that Apple has been heavily promoting. That’s because iPad applications offer developers the opportunity to re-imagine their interfaces, adding features without the constraints of the iPhone’s small screen and modal interaction limitations. An iPad app that adds significant new functionality may branch off and become yet another related app in a single application family.

Together, this means that an application family might include four or more applications: free versions, paid version, device-specific versions, and various upgrade options, all of which offer a single branding and some core overlap of features, despite differences in price and platform.

In my recent write-up, I proposed that Apple might be able to consolidate many versions of an application into a single product using multiple iPhone application files, aka a “multi-ipa” solution. Each component of this family would install to the same application slot and would use the same application identifier, that code that every developer must register with Apple. An application’s identifier uniquely identifies each iPhone OS product to the device it lives on and to the App Store ecosystem.

The way I picture this working is this. Each member of a multi-ipa family would have a built in priority, specified in the bundle’s Info.plist. That’s the file that tells iPhone OS how the application bundle fits into the operating system. It works the same way that Info.plist files work on Mac OS X. In this case, the ipa with the highest priority gets installed. It’s iTunes that makes the final call.

So imagine if a person downloads a free, iPhone-only demo version of a game and then later upgrades to a full-featured paid version. The paid version’s higher priority wins out against the free versions, so iTunes knows to install the paid ipa into the same slot that the free version currently occupies. Right now, that doesn’t happen. You end up using two slots and two application identifiers. Should a person then buy an iPad upgrade to this app (assuming here that it’s not a universal application), then iTunes will sync the iPad-specific ipa to their iPad device rather than the iPhone version, eliminating any need to use pixel doubling to play the game.

As I previously wrote, Apple could offer a “Complete my App” feature to allow customers to buy the iPad-specific enhancements only when and if they eventually buy an iPad device. This approach depends on iTunes storing more than one version of the application, i.e. multiple ipa archive files, so that it can sync the best match to each device.

In each of these cases, it’s iTunes that decides which ipa to install. The multiple ipa delivery system allows separate versions of the same application to coexist in the iTunes Mobile Applications folder. The latest, best-featured and most device-specific version always wins.

For Apple, for developers, and for consumers, there’s pressure to both consolidate these families of apps and, at the same time, there’s reasons to keep them separate. Both Apple and consumers win when just one listing and one device slot are dedicated to what is, essentially, a single application with multiple expressions of itself. App Store instantly declutters to a great degree; a single listing now takes care of both free and paid versions.

Developers may resist this. In the case of lite/demo and paid apps, split-personality multiple-listing can be a blessing for developers. Negative reviews for free applications can be mitigated by providing a completely separate product, whose reviews are culled only from paid customers.

That’s been a big part of many developers’ decisions not to migrate to in-app purchases, where the same app can exist in both demo and paid mode. With in-app purchase, users try out the application and, if they like what they use, can unlock the full version from within the demo app itself. Unless Apple offers some kind of free-version review block, developers will rationally keep picking the latter choice and design separate products for free and full versions. Apple, of course, can change its policy on this practice any time it chooses.

Paid upgrades are, on the other hand, a consolidation win for developers. One thing we do know for sure, Apple is likely to introduce paid upgrades in the near future. Existing customers can upgrade for a small fee; new customers must buy in at the full price. Admittedly, consumers who bought earlier app versions, believing they had bought in “for life” to all future innovations are going to be displeased to realize that a buy once, upgrade forever business model is unsustainable. It’s a tempest that App Store is simply going to have to weather. Just don’t expect customers to be happy about it.

So what’s your take on this? Do you think Apple should go full-out in consolidating apps together? Or should they continue to allow separate trial and paid versions? Do you think the notion of a separate iPhone and iPad purchase has a future? Or will Apple push ahead with a priority on Universal application delivery? What do you think is the direction that App Store will be taking on these issues? Let us know in the comments.

[1] Apple is, even now, in the process of house-cleaning those applications to trim down App Store bloat

TUAWiPhone devsugar: The need for multiple ipa delivery originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 08 Mar 2010 20:00:00 EST. Please see our terms for use of feeds.

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Talkcast reminder: Oscar night show 10pm ET

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It’s the biggest night in show business, but just in case you’re not caught up in the Hollywood horse race (go Hurt Locker!) you’re welcome to join Mike Schramm and I for our Sunday night Talkcast, as we dive into all things Mac, iPhone and iPad.

This week, of course, the big news was the announcement of the on-sale date for Apple’s newest platform and the teaser of Steam for Mac, but there’s also a lot coming up at the Game Developer’s Conference over the next few days; we’ll preview it with you. As always, your calls and questions help us make the show the best it can be.

To participate on TalkShoe, you can use the browser-only client, the embedded Facebook app, or the classic TalkShoe Pro Java client; however, for maximum fun, you should call in. For the web UI, just click the “TalkShoe Web” button on our profile page at 10 pm Sunday. To call in on regular phone or VoIP lines (take advantage of your free cellphone weekend minutes if you like): dial (724) 444-7444 and enter our talkcast ID, 45077 — during the call, you can request to talk by keying in *8.

If you’ve got a headset or microphone handy on your Mac, you can connect via the free Gizmo or X-Lite SIP clients; basic instructions are here. Talk with you then!

TUAWTalkcast reminder: Oscar night show 10pm ET originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 07 Mar 2010 19:00:00 EST. Please see our terms for use of feeds.

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Analyst: Apple will sell 35m iPhones next year, with or without Verizon

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One of the questions that always seems to come up during our TUAW Talkcast and TUAW TV Live sessions is “When do you think Verizon Wireless is going to get the iPhone?” According to recent comments from Merrill Lynch analyst Scott Craig, the answer to that question is irrelevant to Apple.

Craig anticipates that Apple could sell 33 million iPhones in 2010, and that number would rise to 35 million in 2011 even without a second U.S. carrier. However, the upside to Apple in selecting a second U.S. carrier — possibly Verizon Wireless — is that the number of 2011 sales could rise to as high as 55 million.

Other Wall Street analysts believe that Apple’s decision to stick by AT&T for the iPad indicates a vote of confidence for the carrier, with analysts at Credit Suisse even going so far as to say that there’s a 75% chance that AT&T will keep iPhone exclusivity for another year.

While the analysts don’t seem to see a real downside risk for Apple, Credit Suisse recently downgraded Verizon from Outperform to Neutral based on the absence of the iPhone from their product line. It would definitely be in Verizon’s best interest to make an agreement with Apple to carry the iPhone; however, Apple is unlikely to make agreements with non-GSM carriers such as Verizon Wireless until they are well into a transition to the 4G LTE technology.

[via Cult of Mac]

TUAWAnalyst: Apple will sell 35m iPhones next year, with or without Verizon originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 06 Mar 2010 19:30:00 EST. Please see our terms for use of feeds.

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Analyst: Apple will sell 35m iPhones next year, with or without Verizon

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One of the questions that always seems to come up during our TUAW Talkcast and TUAW TV Live sessions is “When do you think Verizon Wireless is going to get the iPhone?” According to recent comments from Merrill Lynch analyst Scott Craig, the answer to that question is irrelevant to Apple.

Craig anticipates that Apple could sell 33 million iPhones in 2010, and that number would rise to 35 million in 2011 even without a second U.S. carrier. However, the upside to Apple in selecting a second U.S. carrier — possibly Verizon Wireless — is that the number of 2011 sales could rise to as high as 55 million.

Other Wall Street analysts believe that Apple’s decision to stick by AT&T for the iPad indicates a vote of confidence for the carrier, with analysts at Credit Suisse even going so far as to say that there’s a 75% chance that AT&T will keep iPhone exclusivity for another year.

While the analysts don’t seem to see a real downside risk for Apple, Credit Suisse recently downgraded Verizon from Outperform to Neutral based on the absence of the iPhone from their product line. It would definitely be in Verizon’s best interest to make an agreement with Apple to carry the iPhone; however, Apple is unlikely to make agreements with non-GSM carriers such as Verizon Wireless until they are well into a transition to the 4G LTE technology.

[via Cult of Mac]

TUAWAnalyst: Apple will sell 35m iPhones next year, with or without Verizon originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 06 Mar 2010 19:30:00 EST. Please see our terms for use of feeds.

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Flickr faster with Flickit Pro

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I love Flickr (and alliteration, apparently). That is, I love Flickr on my desktop, and often on my Apple TV. I’ve never really been in love with the mobile experience, mostly due to long wait times and cumbersome navigation. When Mike Bernardo from Green Volcano Software contacted me about Flickit Pro, his Flickr app for the iPhone, I was definitely game to try it. I bought a copy the same day in the hopes that it would bring a little joy to my mobile Flickring.

We’ve played with Photon before, so we know that Green Volcano knows how to make photo handling fluid and fast. That interface dexterity carries over to the iPhone app. I was impressed by the overall aesthetics, and as I played with it I quickly confirmed that it wasn’t just eye candy. There are little details that made me smile, and then ask, “Why all apps don’t do things like this?” My favorite of these interface gems has to be the ability to zoom a photo in quite far, drag it to the edge and hold it a sec, and watch it suck back down and load the next image. Whether or not you dislike the usual double-tap-before-you-slide on most iPhone photo browsers as much as I do, it’s still a great feature and demonstrates some serious attention to detail.

The speed is impressive, the background loading isn’t cumbersome or even noticeable, and the overall experience left a great impression. It was $3.99US well spent. There’s a free version, Flickit (without the Pro), but I haven’t tried it. I assume it’s a cool app, but if you’re a Flickr fanatic (or really like well-designed apps), check out Flickr Pro.

I put together a little gallery below, so in case you don’t buy that whole “nice interface” spiel, you can dive in and see for yourself.

TUAWFlickr faster with Flickit Pro originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 05 Mar 2010 20:00:00 EST. Please see our terms for use of feeds.

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Nintendo not concerned about competition from Apple

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While Sony appears concerned about its eroding share of the mobile gaming market since the phenomenal success of Apple’s App Store, gaming giant Nintendo isn’t worried about Apple at all. In an interview with VentureBeat, Nintendo of America’s Cammie Dunaway said that with 11.2 million DS units sold last year, and 125 million DS sales in total thus far, Apple’s mobile platform isn’t really a threat to Nintendo’s dominance of mobile gaming. “Consumers are still finding fun with our products, and there is a lot of room to grow,” Dunaway said.

Nintendo certainly has room to feel comfortable, at least for now. In terms of units sold, the DS has been the most successful gaming system in history, and the iPhone and iPod touch aren’t even primarily focused on gaming. If anything, Apple’s success in gaming came almost accidentally; it’s only relatively recently that Apple has been touting the iPod touch as a gaming device, and only after the success of the App Store did Apple even start to take portable gaming seriously. For many people, “Nintendo” remains synonymous with “video games” — compared to Nintendo, Apple’s only dipped its toe in the gaming waters. That said, the continued explosive growth of Apple’s mobile device sales and the popularity of the App Store means Nintendo can’t afford to rest on its laurels forever.

[Via slide to Play]

TUAWNintendo not concerned about competition from Apple originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 04 Mar 2010 20:45:00 EST. Please see our terms for use of feeds.

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